Board game, War Hounds

War Hounds


  A board game by Chance Colbert, Jamie Zimmerman

 1-6 Players   90-180 minutes   High 

  Area Majority / Influence, Area Movement, Card Play Conflict Resolution, Dice Rolling, Income, Trading, Rondel, Tech Trees / Tech Tracks, Loans

  Economic, Animals, Wargame, World War I

  View onBoardGameGeekTabletopia

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Description

In War Hounds, you'll lead a nation of dogs through the tumultuous years of World War I, navigating the complexities of war and economic management. As one of 1 to 6 players, you'll guide your faction through a hierarchical chain of command, selecting actions and making strategic decisions to outmaneuver your opponents. With 12 unique factions to choose from, each with its own abilities and strengths, you'll need to adapt and evolve to succeed. Over the course of 90 to 180 minutes, you'll draft troops, build artillery, invest in new technologies, and engage in fierce combat, all while managing your economy and influencing policies. The game's intricate mechanics, including area majority, card play, and dice rolling, will challenge even the most seasoned players. With victory paws awarded at the end of the game, you'll need to balance your conquests, wealth, and technological advancements to emerge victorious and claim the most victory paws.

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