Board game, Wiz-War (Eighth Edition)

Wiz-War (Eighth Edition)


  A board game by Kevin Wilson, Tom Jolly

  A large amount of text on components is needed during play.

 2 - 4 Players   30 - 60 minutes   Low 

  Hand Management, Dice Rolling, Modular Board, Take That, Grid Movement, Variable Set-up, Deck Construction, Player Elimination, Line of Sight, Pick-up and Deliver, Map Deformation, Interrupts

  Fantasy, Fighting, Miniatures

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Description

In the Eighth Edition of Wiz-War, 2 to 4 wizards engage in magical mayhem, battling it out in an underground labyrinth. This fantasy game of magical duels is easy to learn, with simple rules that get you started quickly, and plays out in 30 to 60 minutes. Your goal is to outmaneuver your opponents, stealing their treasures and making it back to your base, or simply blasting them to score points. With a modular board and variable setup, each game is unique, offering a fresh challenge every time you play. The game's designers, Tom Jolly, Kevin Wilson, and Christophe Madura, have crafted an experience that's full of surprises, from dice rolling and deck construction to interrupts and take-that moments. Whether you're a fan of fantasy, fighting, or just magical mischief, Wiz-War is a thrilling ride that's sure to entertain.

Expansions

Wiz-War: Bestial Forces
Wiz-War

Bestial Forces

  2 - 4 Players

 60 minutes

 Medium 

Wiz-War: Malefic Curses
Wiz-War

Malefic Curses

  2 - 5 Players

 120 minutes

 Low 

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