
Wonder Book
A board game by Martino Chiacchiera, Michele Piccolini
1-4 Players 60-90 minutes Low
Variable Player Powers, Action Points, Cooperative Game, Dice Rolling, Finale Ending, Victory Points as a Resource, Solo / Solitaire Game, Scenario / Mission / Campaign Game, Once-Per-Game Abilities, Events, Re-rolling and Locking, Narrative Choice / Paragraph, Move Through Deck, Multiple Maps
Card Game, Fantasy, Fighting, Miniatures, Adventure, Exploration
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Description
In the world of Wonder Book, an ancient tome holds the secrets of a mystical land, waiting for brave adventurers to unlock its secrets. As a group of teenage friends, you'll embark on a cooperative journey, exploring a 3D pop-up book filled with wonder and danger. With easy-to-learn rules, you'll navigate six consecutive scenarios, each with its own unique challenges and storylines. As you delve into the world of Wonder Book, you'll encounter magical creatures, solve riddles, and battle fierce enemies. With variable player powers and once-per-game abilities, each hero brings their own strengths to the table. With 60 to 90 minutes of playtime, you'll be fully immersed in this fantasy adventure, using action points, dice rolling, and narrative choices to guide your journey. Will you answer the call to adventure and unlock the secrets of the Wonder Book?
