
World in Flames
A board game by Greg Pinder, Harry Rowland
A moderate amount of text on components is needed during play.
2-7 Players 120-6000 minutes Extreme
Area Movement, Dice Rolling, Grid Movement, Variable Set-up, Delayed Purchase, Simulation, Hexagon Grid, Movement Points, Point to Point Movement, Multiple Maps, Ratio / Combat Results Table
Wargame, World War II, Nautical
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Description
World in Flames is a strategic game of World War II that lets 2 to 7 players take on the challenge of deciding the fate of nations. With a massive 120 to 6000 minutes of playtime, this game is not for the faint of heart, but for those who are willing to dive in, it offers a rich and immersive experience. The game comes with a range of components, including multiple maps and over 1400 counters, which represent armies, aircraft carriers, naval task forces, and air groups. As players navigate the complexities of World War II, they'll need to make strategic decisions about force production, commitment, and deployment, all while navigating the unpredictability of war. With a high level of complexity and moderate in-game text, World in Flames is a game that will appeal to experienced board game enthusiasts who are looking for a challenge. Despite being first published in 1985, the game remains a classic, with a range of expansions available to further enhance the experience.
