Board game, 1714: The Case of the Catalans

1714

The Case of the Catalans


  A board game by Ivan Prat

  A moderate amount of text on components is needed during play.

 2-5 Players   120 minutes   Medium 

  Card Drafting, Hexagon Grid, Variable Phase Order

  Negotiation, Wargame, Age of Reason

  View onBoardGameGeek

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Description

In 1714: The Case of the Catalans, you'll be transported back to 18th century Europe, where the death of King Charles II of Habsburg has sparked a war over the Spanish Succession. As a player, you'll represent one of the powers of the Grand Alliance, fighting against the Bourbon forces in a battle for territorial and commercial concessions. With two to five players, the game is perfect for a group of friends or family looking for a challenging and strategic experience. The game's normal complexity makes it easy to learn for those familiar with board games, and the 120-minute playtime ensures a engaging and immersive experience. As you navigate the hexagon grid, you'll need to use your card drafting skills to outmaneuver your opponents and achieve your hidden agenda. The variable phase order adds an extra layer of strategy, as you'll need to adapt to changing circumstances and negotiate with other players to get the best deals. With a mix of recruitment, movement, and combat, the game is full of exciting moments and tough decisions. The moderate in-game text means you'll need to use a crib sheet or paste-ups to keep track of the action, but the payoff is well worth it. Will you emerge victorious and secure the best concessions, or will your opponents outmaneuver you? There's only one way to find out in 1714: The Case of the Catalans.

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