
Maria
A game by Richard Sivél
2 - 3 Players 210 minutes High
Auction/Bidding, Hand Management, Negotiation, Point to Point Movement, Secret Unit Deployment, Simulation, Tug of War, Variable Set-up, Zone of Control
Age of Reason, Bluffing, Negotiation, Political, Wargame
Description
Maria is a game of strategic maneuvering and negotiation, set in the 18th century during the War of the Austrian Succession. Players take on the roles of Austria, France and Bavaria, and Prussia, with the third player uniquely controlling both Prussia and the Pragmatic Army, Austria's ally. This complex web of alliances and rivalries makes for a deeply engaging game, as players must navigate the intricacies of 18th century politics and warfare. With a playtime of 210 minutes, Maria is a game that requires commitment and strategic thinking. The game's rules may take some time to learn, but the payoff is well worth it, as players must balance subtle maneuvers, seizures of fortresses, and prudent retreats with Machiavellian politics and clever use of Tactical Cards. The result is a rich and immersive gaming experience that challenges players to outmaneuver and outwit their opponents in a ruthless struggle for power.
Friends and Places with Maria
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