
Indonesia
A game by Jeroen Doumen, Joris Wiersinga
2 - 5 Players 180 - 240 minutes High
Auction/Bidding, Pick-up and Deliver, Tech Trees / Tech Tracks
Economic, Industry / Manufacturing, Transportation
Description
In Indonesia, 2 to 5 players build an economy, trying to acquire the most money by producing and shipping goods to growing cities. The game is a complex web of auctioning, bidding, and strategic planning, where players must navigate the challenges of supply and demand. As cities receive goods, they grow and increase their demands, earning production companies money for each good delivered, but also requiring them to pay shipping companies for the distance traveled. Players must research advantages, merge companies, and outmaneuver each other to gain control of lucrative plantations and shipping routes. With each era bringing new cities, companies, and types of goods, the game is full of surprises and opportunities for clever players to turn the tables. The player with the most money at the end of the third era wins, but the timing of the final round of operations can be crucial, as money earned from selling and shipping goods counts double.
Friends and Places with Indonesia
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