
All or Nothing
The Fight for Fort Mercer – October 22, 1777
A board game by Paul Rohrbaugh
1-2 Players 30-90 minutes Medium
Area Majority / Influence, Area Movement, Dice Rolling, Simulation, Solo / Solitaire Game, Scenario / Mission / Campaign Game, Movement Points, Ratio / Combat Results Table
Wargame, Age of Reason, American Revolutionary War
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Friends and Communities with All or Nothing
Description
In All or Nothing: The Fight for Fort Mercer – October 22, 1777, you're dropped into the midst of the American Revolutionary War, where the fate of the rebellion hangs in the balance. It's late October 1777, and the British have just occupied Philadelphia, but their supply lines are still vulnerable to attack from two American-held forts south of the city. As the American player, your goal is to defend Fort Mercer against the incoming Royalist attack, while as the Hessian player, you'll be leading the charge to capture the fort and secure the British grip on the city. This game of strategy and skill is designed for 1 to 2 players, and can be learned easily by anyone familiar with board games, thanks to its normal complexity rules. With a playtime of 30 to 90 minutes, you can immerse yourself in the world of 18th-century warfare, using a range of mechanics including area majority, dice rolling, and movement points to outmaneuver your opponent. Whether you're playing solo or head-to-head, All or Nothing: The Fight for Fort Mercer offers a thrilling and challenging experience that will keep you coming back for more. With its unique blend of history and gameplay, this 2019 release from designer Paul Rohrbaugh is a must-play for fans of wargames and the American Revolutionary War.
