
Ashes & Amber
A board game by David Falla de Acebo
1 - 4 Players 40 - 160 minutes Medium
Events, Hand Management, Income, Multi-Use Cards, Solo / Solitaire Game, Tech Trees / Tech Tracks, Turn Order: Claim Action, Variable Player Powers, Variable Set-up, Tags, Victory Points as a Resource
Card Game, City Building, Civilization
Friends and Communities with Ashes & Amber
Description
Ashes & Amber drops you into a crunchy mix of city‑building, tech‑tree climbing and card‑driven mayhem that feels like a civilization‑epic in a deck of cards. Up to four friends (or just you, thanks to a solid solo mode) scramble to claim actions, juggle hand‑management tricks, and fire off multi‑use cards that can turn a modest income into a sprawling metropolis or a sudden disaster. Designed by David Falla de Acebo and fresh off the 2026 press, the game’s variable set‑up and ever‑shifting player powers mean no two games ever look the same—one session you might be racing down a tech track, the next you’re navigating a chaotic event chain that reshapes the board in an instant. Victory points are the currency of glory, but you’ll spend them, earn them, and sometimes trade them for unexpected bonuses. With a playtime that slides from a quick 40‑minute skirmish to a marathon 160‑minute saga, Ashes & Amber offers a hearty blend of strategy and surprise that seasoned gamers will devour and newcomers will find surprisingly approachable.

