
Bad Samaritans
A board game by Gils Johann
3-6 Players 30-120 minutes Unknown
Variable Player Powers, Card Drafting, Layering, Card Play Conflict Resolution, Push Your Luck, Take That, Role Playing, Variable Set-up, Victory Points as a Resource, Catch the Leader, Command Cards, Scenario / Mission / Campaign Game, Player Elimination, Critical Hits and Failures, Events, Kill Steal, Negotiation, Follow, Turn Order: Pass Order
Card Game, Fantasy, Fighting, Party Game, Dice, Humor, Science Fiction, Comic Book / Strip, Action / Dexterity, Mature / Adult
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Description
Bad Samaritans is the perfect mix of snappy cards, wild dice rolls and over‑the‑top role‑playing that’ll have a table of three to six friends shouting, laughing and backstabbing in equal measure. Designed by Gils Johann and out since 2020, the game’s rules are so simple you can jump right in, but the layers of conflict‑resolution, catch‑the‑leader chases, command cards, critical hits and failures, and sneaky “kill‑steal” moves keep the drama fresh every round. Draft your deck, negotiate alliances, push your luck and try not to get eliminated while you hustle for victory points as a resource. Whether you’re into comic‑book humor, gritty sci‑fi battles or just a raucous party vibe, Bad Samaritans delivers fast‑paced action, dexterity challenges and plenty of “take‑that” moments, all wrapped in a mischievously mature, fantasy‑fighting theme that can stretch from a quick 30‑minute skirmish to an epic 2‑hour campaign.
