
Conquest & Consequence
A board game by Craig Besinque
2-3 Players 240-360 minutes High
Area Majority / Influence, Campaign / Battle Card Driven, Movement Points, Alliances, Tech Trees / Tech Tracks
Economic, Wargame, World War II, Political
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Description
Conquest and Consequence is a game of strategy and diplomacy, set in the Pacific and East Asia during World War II. Designed for 2 to 3 players, it brings a unique three-sided dynamic to the table, with players taking on the roles of Militarist Japan, the Communist Soviet faction, and the Capitalist USA faction. Each side has its own strengths and weaknesses, and the game begins in 1936 with Japan seeking to expand its empire. As players navigate the complex web of alliances and rivalries, they must balance military might with economic and political influence. The game combines naval and land warfare, with a focus on negotiation, diplomacy, and strategic decision-making. With a playtime of 4 to 6 hours, Conquest and Consequence is a game of constant tension and involvement, allowing players to diverge from historical events and forge their own paths to victory.
