
NewSpeak
Dissonance
An expansion by Rose Atkinson, Peter Blenkharn
1-2 Players 20-45 minutes Unknown
Simultaneous Action Selection, Variable Player Powers, Area Majority / Influence, Push Your Luck, Cooperative Game, Grid Movement, Network and Route Building, Enclosure, Action Queue, Pick-up and Deliver, Secret Unit Deployment
Deduction, Spies/Secret Agents, Bluffing, Science Fiction, Puzzle, Political, Murder/Mystery
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Description
NewSpeak: Dissonance is the perfect little side‑kick for the original NewSpeak, dropping in fresh intrigue for one or two players who want a quick, brain‑twisting bout of spy‑craft and political drama. In just 20‑45 minutes you’ll be juggling secret unit deployments, building hidden routes on a sleek grid, and pushing your luck as you bluff, deduce, and out‑influence your opponent. The rules are so simple you can get rolling in a flash, yet the mix of action‑queue choices, area‑majority tactics and variable player powers keeps every round feeling fresh. Designed by Rose Atkinson and Peter Blenkharn in 2018, this expansion throws murder‑mystery twists, sci‑fi flavor and a dash of cooperative scheming into the mix, making each game a tense puzzle of who’s really pulling the strings. If you love spies, secret agendas, and a little friendly back‑stabbing, Dissonance delivers the perfect bite‑sized thrill.
