Board game, Red Guard

Red Guard


  A board game by Brian Train

 1-6 Players   90 minutes   Medium 

  Modular Board, Simulation, Secret Unit Deployment, Area-Impulse

  Territory Building, Wargame, Political, Modern Warfare, Civil War

  View onBoardGameGeek

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Description

Red Guard is a game of strategy and deception that drops you into the midst of a brutal civil war. Designed by Brian Train and published in 2002, this game challenges 1 to 6 players to navigate the complex web of alliances and rivalries that define modern warfare. With a playtime of 90 minutes, Red Guard is an immersive experience that combines territory building, secret unit deployment, and simulation mechanics to create a thrilling experience. The game's modular board and area-impulse mechanics add a layer of unpredictability, making each playthrough unique. As you vie for control of the board, you'll need to balance political maneuvering with military might, all while keeping your opponents guessing. With its normal complexity level, Red Guard is accessible to fans of board games, but still offers plenty of depth and challenge to keep you coming back for more.

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