
Red Guard
A board game by Brian Train
1-6 Players 90 minutes Medium
Modular Board, Simulation, Secret Unit Deployment, Area-Impulse
Territory Building, Wargame, Political, Modern Warfare, Civil War
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Description
Red Guard is a game of strategy and deception that drops you into the midst of a brutal civil war. Designed by Brian Train and published in 2002, this game challenges 1 to 6 players to navigate the complex web of alliances and rivalries that define modern warfare. With a playtime of 90 minutes, Red Guard is an immersive experience that combines territory building, secret unit deployment, and simulation mechanics to create a thrilling experience. The game's modular board and area-impulse mechanics add a layer of unpredictability, making each playthrough unique. As you vie for control of the board, you'll need to balance political maneuvering with military might, all while keeping your opponents guessing. With its normal complexity level, Red Guard is accessible to fans of board games, but still offers plenty of depth and challenge to keep you coming back for more.
