
RoboRally
A board game by Richard Garfield
A moderate amount of text on components is needed during play.
2-8 Players 45-120 minutes Low
Simultaneous Action Selection, Modular Board, Grid Movement, Race, Scenario / Mission / Campaign Game, Lose a Turn, Action Queue, Bias, Programmed Movement
Miniatures, Science Fiction, Maze, Racing
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Description
In the world of RoboRally, Saturday nights are a time for chaos and competition as robots take a break from building high-speed supercars to engage in their own epic race. Players control their chosen robot, directing its moves by playing cards, and navigating through a treacherous factory floor filled with obstacles like industrial lasers and moving conveyor belts. These obstacles can be used to their advantage, but they can also hinder progress, making the game a true test of speed, wits, and strategy. With a modular board that can be combined in different ways to accommodate 2 to 8 players, RoboRally offers a unique experience each time it's played. Players must think ahead, programming their robot's movements in advance, but also be prepared for the unexpected, as other robots can push them off course or damage them with lasers. The first player to reach all the checkpoints in the correct order wins, making RoboRally a thrilling and unpredictable game that's full of surprises.
