Board game, Swords & Sails

Swords & Sails


  A board game by Jason R. Williams

 2-7 Players   90-240 minutes   Medium 

  Simultaneous Action Selection, Area Majority / Influence, Area Movement, Secret Unit Deployment

  Medieval, Negotiation, Wargame

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Description

In Swords & Sails, 2 to 7 players take on the roles of competing factions vying for control of Europe in the medieval period. The game is set in the year 1000 C.E. and features a large map of the continent, where players can build armies and fleets, form alliances, and go to war to conquer territories. With a playtime of 90 to 240 minutes, players have ample opportunity to develop their strategies and outmaneuver their opponents. As players navigate the complexities of medieval warfare and diplomacy, they can build and manage their armies and fleets, using a unique combat system to resolve battles. The game's normal complexity makes it accessible to fans of board games, and its blend of area majority, area movement, and negotiation mechanics ensures a engaging and dynamic experience. With multiple factions to choose from, each with its own strengths and weaknesses, players can explore different paths to victory and shape the course of European history.

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