
Tempus
A board game by Martin Wallace
Only a small amount of text on components is needed during play.
3-5 Players 60-120 minutes Medium
Hand Management, Card Play Conflict Resolution, Modular Board, Take That, Grid Movement, Variable Set-up, Catch the Leader, Tile Placement, End Game Bonuses, Hexagon Grid, Auction/Bidding, Movement Points, Turn Order: Progressive, Tech Trees / Tech Tracks, Zone of Control, Multi-Use Cards
Civilization, Territory Building
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Description
Tempus is a game of civilization and territory building for 3 to 5 players, designed by Martin Wallace. Players take turns moving their people tokens, having babies, fighting, having ideas, and building cities on a modular board composed of hexagonal tiles with different terrains. The goal is to accumulate Progress Points by occupying certain terrains, building cities, and collecting Idea Cards, which will allow players to advance to new eras and gain advantages over their opponents. As players progress through the game's 10 eras, they will need to adapt their strategies to maximize their Progress Points and ultimately earn Victory Points. The game requires a mix of strategic planning, tactical decision-making, and a bit of luck, making it an engaging and challenging experience for players familiar with board games. With its unique mechanics and variable setup, Tempus offers a fresh and exciting gameplay experience each time it's played.
